Nomadic virtual reality : overcoming challenges of mobile virtual reality head-mounted displays

Erstveröffentlichung
2020-02-11Authors
Gugenheimer, Jan
Referee
Rukzio, EnricoSchmidt, Albrecht
Ropinski, Timo
Dissertation
Faculties
Fakultät für Ingenieurwissenschaften, Informatik und PsychologieInstitutions
Institut für MedieninformatikAbstract
Technological advancements in the fields of optics, display technology and miniaturization have enabled high-quality virtual reality (VR) head-mounted displays (HMDs) to be used beyond research labs and become available as consumer products. In turn, this development enabled mobile VR HMDs, which are untethered and self-contained headsets, allowing users to immerse themselves wherever and whenever they wish. This creates a novel interaction scenario in which a user is immersed in a virtual environment using a mobile VR HMD inside an unknown context (e.g., watching a 360-degree video while commuting by public transport).
This thesis defines this novel interaction scenario as nomadic VR and systematically explores its upcoming challenges and opportunities. For this, the interaction scenario is embedded into a larger vision of ubiquitous mixed reality, using models and approaches from the field of context-aware computing which already explain a similar transformation and paradigm shift from stationary PCs to mobile computing (smartphones): The form factor changed dramatically, cursor-based input was replaced with multi-touch, sound and visual feedback was extended with vibration and the constant changing environment enabled a variety of location-based features and services. We argue that a similar transformation will happen from stationary VR HMDs to mobile VR HMDs: the input will be adapted, novel output modalities will be added and the context of use will be incorporated into the
virtual environment.
This dissertation consists of six case studies, each addressing one aspect of these challenges (input, output and context). To enable fast and precise input we present FaceTouch, a novel interaction concept leveraging the backside of the HMD as a touch-sensitive surface. FaceTouch allows the user to select virtual content inside the nomadic VR interaction scenario without the need for additional accessories or expansive gestures. To extend the output capabilities of mobile VR HMDs, we propose GyroVR, a set of HMD-attached flywheels, leveraging the gyroscopic effect of resistance when changing the spinning axis of rotation and generating the perception of inertia. GyroVR was designed as a mobile and ungrounded feedback device fitting into the nomadic VR interaction scenario.
The context was divided into the physical environment and human factors. With CarVR, we explored how to enable the usage of VR HMDs inside of moving vehicles such as cars. The CarVR system senses and incorporates the additional motions arising inside of these dynamic physical environments, enabling an increment of enjoyment and reduction of simulator sickness compared to a stationary setup. The SwiVRChair system presents a motorized office chair, exploring how everyday objects inside a static physical environment can be incorporated into the nomadic VR interaction scenario to enhance the overall user experience. Since the nomadic VR interaction scenario often takes place inside of public environments, for the human factor context we focused on social scenarios in which people use VR HMDs when people without HMDs (non-HMD users) are in the vicinity. With the ShareVR system, we present a prototype which uses floor projection and mobile displays combined with positional tracking to visualize the virtual world to (non-HMD) users and enable an asymmetric interaction. In a followup case study, we adapted the ShareVR concept to fit into a mobile VR HMD. FaceDisplay is a modified VR HMD that consists of three touch-sensitive displays and a depth camera attached to the back of the HMD, allowing the non-HMD user to perceive and interact with the virtual world through touch or gestures.
We conclude this dissertation with three overarching findings that resulted not out of the individual research questions but emerged throughout the whole process of this thesis: (1) We argue that current HMDs are mainly optimized for the wearer and ignore the whole social context; future HMDs have to be designed to be able to include non-HMD users. (2) We show that the physical environment should not only be seen as a challenge, but can be leveraged to reduce problems such as simulator sickness and increase immersion. (3) We propose that similar to the very first smartphone, current HMDs should be seen as an unfinished device type. We argue for an engineering research approach that extends the current form factor through novel sensors and actuators.
Date created
2019
DFG Project THU
TRR 62 / Eine Companion-Technologie für kognitive technische Systeme / DFG / 54371073
Cumulative dissertation containing articles
• Jan Gugenheimer, Dennis Wolf, Gabriel Haas, Sebastian Krebs, and Enrico Rukzio. 2016. SwiVRChair: A Motorized Swivel Chair to Nudge Users' Orientation for 360 Degree Storytelling in Virtual Reality. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI '16). ACM, New York, NY, USA, 1996-2000. DOI: https://doi.org/10.1145/2858036.2858040
• Jan Gugenheimer, David Dobbelstein, Christian Winkler, Gabriel Haas, and Enrico Rukzio. 2016. FaceTouch: Enabling Touch Interaction in Display Fixed UIs for Mobile Virtual Reality. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (UIST '16). ACM, New York, NY, USA, 49-60. DOI: https://doi.org/10.1145/2984511.2984576
• Jan Gugenheimer, Dennis Wolf, Eythor R. Eiriksson, Pattie Maes, and Enrico Rukzio. 2016. GyroVR: Simulating Inertia in Virtual Reality using Head Worn Flywheels. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (UIST '16). ACM, New York, NY, USA, 227-232. DOI: https://doi.org/10.1145/2984511.2984535
• Philipp Hock, Sebastian Benedikter, Jan Gugenheimer, and Enrico Rukzio. 2017. CarVR: Enabling In-Car Virtual Reality Entertainment. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, New York, NY, USA, 4034-4044. DOI: https://doi.org/10.1145/3025453.3025665
• Jan Gugenheimer, Evgeny Stemasov, Julian Frommel, and Enrico Rukzio. 2017. ShareVR: Enabling Co-Located Experiences for Virtual Reality between HMD and Non-HMD Users. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, New York, NY, USA, 4021-4033. DOI: https://doi.org/10.1145/3025453.3025683
• Jan Gugenheimer, Evgeny Stemasov, Harpreet Sareen, and Enrico Rukzio. 2018. FaceDisplay: Towards Asymmetric Multi-User Interaction for Nomadic Virtual Reality. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, New York, NY, USA, Paper 54, 13 pages. DOI: https://doi.org/10.1145/3173574.3173628
• Jan Gugenheimer, David Dobbelstein, Christian Winkler, Gabriel Haas, and Enrico Rukzio. 2016. FaceTouch: Enabling Touch Interaction in Display Fixed UIs for Mobile Virtual Reality. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (UIST '16). ACM, New York, NY, USA, 49-60. DOI: https://doi.org/10.1145/2984511.2984576
• Jan Gugenheimer, Dennis Wolf, Eythor R. Eiriksson, Pattie Maes, and Enrico Rukzio. 2016. GyroVR: Simulating Inertia in Virtual Reality using Head Worn Flywheels. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (UIST '16). ACM, New York, NY, USA, 227-232. DOI: https://doi.org/10.1145/2984511.2984535
• Philipp Hock, Sebastian Benedikter, Jan Gugenheimer, and Enrico Rukzio. 2017. CarVR: Enabling In-Car Virtual Reality Entertainment. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, New York, NY, USA, 4034-4044. DOI: https://doi.org/10.1145/3025453.3025665
• Jan Gugenheimer, Evgeny Stemasov, Julian Frommel, and Enrico Rukzio. 2017. ShareVR: Enabling Co-Located Experiences for Virtual Reality between HMD and Non-HMD Users. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, New York, NY, USA, 4021-4033. DOI: https://doi.org/10.1145/3025453.3025683
• Jan Gugenheimer, Evgeny Stemasov, Harpreet Sareen, and Enrico Rukzio. 2018. FaceDisplay: Towards Asymmetric Multi-User Interaction for Nomadic Virtual Reality. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). ACM, New York, NY, USA, Paper 54, 13 pages. DOI: https://doi.org/10.1145/3173574.3173628
Subject headings
[GND]: Virtuelle Realität | Mobile Computing | Mensch-Maschine-Kommunikation[LCSH]: Virtual reality | Human-machine systems; Manual control | Mobile computing
[DDC subject group]: DDC 600 / Technology (Applied sciences) | DDC 620 / Engineering & allied operations
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Please use this identifier to cite or link to this item: http://dx.doi.org/10.18725/OPARU-25240
Gugenheimer, Jan (2020): Nomadic virtual reality : overcoming challenges of mobile virtual reality head-mounted displays. Open Access Repositorium der Universität Ulm und Technischen Hochschule Ulm. Dissertation. http://dx.doi.org/10.18725/OPARU-25240
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