Progressive point-light-based global illumination

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23 Seiten
23 Seiten
Veröffentlichung
2011-05-29Authors
Dammertz, Holger
Keller, Alexander
Lensch, Hendrik P. A.
Bericht
Faculties
Fakultät für Ingenieurwissenschaften und InformatikSeries
Ulmer Informatik-Berichte
Abstract
We present a physically-based progressive global illumination system that is capable of simulating complex lighting situations robustly by efficiently using both light and eye paths. Specifically, we combine three distinct algorithms: point-light-based illumination which produces low-noise approximations for diffuse inter-reflections, specular gathering for glossy and singular effects, and a caustic histogram method for the remaining light paths. The combined system efficiently renders low-noise production quality images with indirect illumination from arbitrary light sources including inter-reflections from caustics and allows for simulating depth of field and dispersion effects. Our system computes progressive approximations by continuously refining the solution using a constant memory footprint without the need of pre-computations or optimizing parameters beforehand.
Date created
2009
Subject headings
[GND]: Gaphik | Globale Beleuchtung | Realistische Computergraphik | Rendering | Visualisierung[LCSH]: Computer graphics | Three-dimensional imaging. Data processing
[DDC subject group]: DDC 004 / Data processing & computer science
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Show full item recordDOI & citation
Please use this identifier to cite or link to this item: http://dx.doi.org/10.18725/OPARU-1753
Dammertz, Holger; Keller, Alexander; Lensch, Hendrik P. A. (2011): Progressive point-light-based global illumination. Open Access Repositorium der Universität Ulm und Technischen Hochschule Ulm. http://dx.doi.org/10.18725/OPARU-1753
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