Predicting life engagement and happiness from gaming motives and primary emotional traits before and during the COVID pandemic: a machine learning approach

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Date

2024-06-24

Authors

Dagum, Nolan
Pontes, Halley M.
Montag, Christian

Journal Title

Journal ISSN

Volume Title

Publication Type

Wissenschaftlicher Artikel

Published in

Discover Psychology, 2024

Abstract

Abstract The present study investigated whether life engagement and happiness can be predicted from gaming motives and primary emotional traits. Two machine learning algorithms (random forest model and one-dimensional convolutional neural network) were applied using a dataset from before the COVID-19 pandemic as the training dataset. The algorithms derived were then applied to test if they would be useful in predicting life engagement and happiness from gaming motives and primary emotional systems on a dataset collected during the pandemic. The best prediction values were observed for happiness with ρ = 0.758 with explained variance of R 2  = 0.575 when applying the best performing algorithm derived from the pre-COVID dataset to the COVID dataset. Hence, this shows that the derived algorithm based on the pre-pandemic data set, successfully predicted happiness (and life engagement) from the same set of variables during the pandemic. Overall, this study shows the feasibility of applying machine learning algorithms to predict life engagement and happiness from gaming motives and primary emotional systems. © In Copyright http://rightsstatements.org/vocab/InC/1.0/

Description

Faculties

Fakultät für Ingenieurwissenschaften, Informatik und Psychologie

Institutions

Institut für Psychologie und Pädagogik

Citation

DFG Project uulm

EU Project THU

Other projects THU

License

CC BY 4.0 International

Is version of

Has version

Supplement to

Has erratum

Erratum to

Has Part

Part of

DOI external

DOI external

10.1007/s44202-024-00191-w

Institutions

Periodical

Degree Program

DFG Project THU

item.page.thu.projectEU

item.page.thu.projectOther

Series

Keywords

Gaming motives, Primary emotional systems, Happiness, Life engagement, Machine learning, Personality, DDC 150 / Psychology