Social augmented reality: human-based augmentations and their effects on augmenter and augmented
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Date
2024-12-13
Authors
Rixen, Jan Ole
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Dissertation
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Abstract
Smartphones have become ubiquitous, but while offering unprecedented connectivity, their usage has also been associated with various negative consequences. In turn, Augmented Reality (AR), emerging as the ubiquitous technology of the future, is currently in a non-entrenched state where changes to technology and application scenarios are still possible in an efficient way. As previous work has already established that AR can become embedded into the user's social life, we now still possess the opportunity to address potential negative social consequences preemptively before they manifest. This thesis, therefore, explores the potential influences of creating augmentations based on (other) humans, which we call Human-based Augmentations (HBAs). To allow for a targeted exploration, the thesis first defines an application space based on the C.R.U.D. (Create, Read, Update, Delete) operations. Following this, HBAs can manifest as (1) visually adding other humans to the user's context (Create), (2) displaying additional information about them (Read), (3) updating them visually (Update), and (4) visually deleting them from the user's field-of-view (Delete). Through four publications, the thesis uses this theoretical background to investigate the influences of HBAs on users perceiving the augmentations (Augmenters) and the persons being augmented (Augmented) while focusing on differences between the two actors.
While showing that HBAs influence both actors, the thesis repeatably finds a gap between the influences of HBAs on Augmenter and Augmented. In light of the results, it argues for a shift from user-centered design processes that only consider the user towards regarding all actors and influences on them. The findings also suggest that contextual factors and situational properties can alter the influence on the actors, emphasizing the importance of context-sensitive adaptation of HBAs. Overall, the thesis contributes to understanding HBAs' potential influences and proposes first development conditions to avoid adverse societal effects.
Description
Faculties
Fakultät für Ingenieurwissenschaften, Informatik und Psychologie
Institutions
Institut für Medieninformatik
Citation
DFG Project uulm
EU Project THU
Other projects THU
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Lizenz A
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Jan Ole Rixen, Mark Colley, Ali Askari, Jan Gugenheimer, and Enrico Rukzio. 2022. Consent in the Age of AR: Investigating The Comfort With Displaying Personal Information in Augmented Reality. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI ’22). Association for Computing Machinery, New York, NY, USA, Article 295, 1–14. https://doi.org/10.1145/3491102.3502140
Jan Ole Rixen, Christian Funk, Enrico Rukzio, and Jan Gugenheimer. 2023. May I Still Define Myself? Exploring How Dissonance in Displaying Personal Information Through Head-Mounted Augmented Reality Can Affect Personal Information Sovereignty. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (CHI EA ’23). Association for Computing Machinery, New York, NY, USA, Article 202, 1–7. https://doi.org/10.1145/3544549.3585821
Jan Ole Rixen, Jan Henry Belz, Luca-Maxim Meinhardt, Jan Gugenheimer, and Enrico Rukzio. 2023. Exploring the Effects of Head-Mounted Augmented Reality on Helping Behaviour. In Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia (MUM ’23). Association for Computing Machinery, New York, NY, USA, 440–455. https://doi.org/10.1145/3626705.3627969
Jan Ole Rixen, Teresa Hirzle, Mark Colley, Yannick Etzel, Enrico Rukzio, and Jan Gugenheimer. 2021. Exploring Augmented Visual Alterations in Interpersonal Communication. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI ’21). Association for Computing Machinery, New York, NY, USA, Arti- cle 730, 1–11. https://doi.org/10.1145/3411764.3445597
Jan Ole Rixen, Luca-Maxim Meinhardt, Michael Glöckler, Marius-Lukas Ziegenbein, Anna Schlothauer, Mark Colley, Rukzio Enrico, and Jan Gugenheimer. The Loop and Reasons to Break It: Investigating Infinite Scrolling Behaviour in Social Media Applications and Reasons to Stop. In: Proceedings of the ACM on Human-Computer Interaction. Vol. 7. MHCI. ACM New York, NY, USA, 2023, Article 228, 1–22. https://doi.org/10.1145/3604275
Jan Ole Rixen, Christian Funk, Enrico Rukzio, and Jan Gugenheimer. 2023. May I Still Define Myself? Exploring How Dissonance in Displaying Personal Information Through Head-Mounted Augmented Reality Can Affect Personal Information Sovereignty. In Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems (CHI EA ’23). Association for Computing Machinery, New York, NY, USA, Article 202, 1–7. https://doi.org/10.1145/3544549.3585821
Jan Ole Rixen, Jan Henry Belz, Luca-Maxim Meinhardt, Jan Gugenheimer, and Enrico Rukzio. 2023. Exploring the Effects of Head-Mounted Augmented Reality on Helping Behaviour. In Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia (MUM ’23). Association for Computing Machinery, New York, NY, USA, 440–455. https://doi.org/10.1145/3626705.3627969
Jan Ole Rixen, Teresa Hirzle, Mark Colley, Yannick Etzel, Enrico Rukzio, and Jan Gugenheimer. 2021. Exploring Augmented Visual Alterations in Interpersonal Communication. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI ’21). Association for Computing Machinery, New York, NY, USA, Arti- cle 730, 1–11. https://doi.org/10.1145/3411764.3445597
Jan Ole Rixen, Luca-Maxim Meinhardt, Michael Glöckler, Marius-Lukas Ziegenbein, Anna Schlothauer, Mark Colley, Rukzio Enrico, and Jan Gugenheimer. The Loop and Reasons to Break It: Investigating Infinite Scrolling Behaviour in Social Media Applications and Reasons to Stop. In: Proceedings of the ACM on Human-Computer Interaction. Vol. 7. MHCI. ACM New York, NY, USA, 2023, Article 228, 1–22. https://doi.org/10.1145/3604275
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DOI external
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DFG Project THU
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Keywords
Social augmented reality, Social AR, Interpersonal augmentation, Social augmentations, Erweiterte Realität (Informatik), Augmented reality, DDC 620 / Engineering & allied operations